Unpossible press info – concept art, screenshots and app description

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Updated April 9, 2014

Unpossible is a sci-fi themed obstacle avoidance tube racing game from Acceleroto.  Unlike other twitch games, Unpossible is designed to be fun for players of all skill levels.  Simplicity, Futile and Ultra offer a broad range of challenges for the casual player all the way to the hardcore gamer crowd.  Unpossible is always fair in its challenges – the player will always see exactly what they did wrong and be able to jump into the next game almost instantly.

Initial release is April 17th, 2014 and is exclusive to iOS at launch.  Future platforms have not been announced.  You can see the Unpossible announcement here.  You can see the Unpossible icon sticker/GDC announcement here.  First-look reviews can be seen here, here and here.

Here is a video trailer for Unpossible: https://www.youtube.com/watch?v=-N9MvVsmlzo&hd=1

The App Store link to Unpossible is here (available April 17th): https://itunes.apple.com/us/app/unpossible/id583577503?ls=1&mt=8  Unpossible will be a premium game priced at $1.99.  There are no in-app purchases or any other shenanigans.

Unpossible requires iPhone 4S, iPod touch 5th generation, iPad 2 or faster device.

The Unpossible icon, screenshots for each device type and concept art are shown below.  The app description is listed at the bottom of this post.  If you have any addition questions, please contact us at contact@acceleroto.com or through Twitter at either @Acceleroto or @GrouchoDuke.

If would like a promo code for review purposes, please email us at contact@acceleroto.com.  Due to the limited number of promo codes Apple allows, we can only send promo codes to verifiable iOS game reviewers.  We are currently getting a large number of promo code requests.  Please email from your review site’s email account to help us verify your identity.

You can download all of the images on this page in one zip file here (35MB).

Icon

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iPhone 5S screenshots (click to view full size)

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iPhone widescreen screenshot 02iPhone widescreen screenshot 03 iPhone widescreen screenshot 04iPhone widescreen screenshot 05 Unpossible-iPhone-widescreen-screenshot-no-banner-2Unpossible-iPhone-widescreen-screenshot-no-banner-3 Unpossible-iPhone-widescreen-screenshot-no-banner-4Unpossible-iPhone-widescreen-screenshot-no-banner-5

iPhone 4S screenshots

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iPad screenshots

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Concept art

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App descrition

Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. Fight to learn the obstacles…they already know how to fight you. Relentless. Thrilling. Unpossible!

Unpossible is played with easy to learn controls with options for touch, tilt and external controllers. Each control scheme is designed so the controls get out of your way. You’ll feel at one with the game.

Gameplay levels:
Simplicity: Super approachable introduction to the Unpossible world. Hone your skills here. Last 60 seconds in Simplicity to unlock Futile and Daily Futile.

Futile: Where most people will spend their time. Faster than Simplicity, Futile will find your weakness and make you conquer it. Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra.

Ultra: It’s Ultra Unpossible. This is the pinnacle of Unpossible. The obstacles spin, the sequences you learned before will need to be unlearned. You will be challenged all the way to your soul. Ultra is hardcore. Masocore even. Only the strongest will make it through Ultra.

Daily gameplay levels:
Daily Simplicity, Daily Futile and Daily Ultra. If you like to practice the same level, these levels are for you. These levels are the same difficulty as their namesakes except the levels stay the same for a full day. There are also special achievements for the daily levels – beat them every day to find out!

Special mode:
Cruise: This is the zen level. You can’t die. Practice your turns if you’d like or hang your device on a wall to make a live-action art piece. It’s chill.

The Unpossible hand-picked, award-winning development team:
Game design & programming: Bryan Duke, Acceleroto
CFO: Tanya Duke, Acceleroto
Art director: Michael Heald, Fully Illustrated
Artist: Mike Berg, We Heart Games
Composer/musician: Mark Cook
Sound effects: Matt Piersall, Gl33k

Please follow us on Twitter at http://twitter.com/acceleroto (@Acceleroto)

Acceleroto opened its doors in 2008 with the launch of Air Hockey on the App Store.  Air Hockey quickly became the #1 paid game on the iPhone.  Since then, Air Hockey was the first paid app on webOS and one of the first games on the Windows Store to be built using Unity3d.  Since 2008, Acceleroto has released over 20 SKUs spanning both games and utility apps.  Unpossible is Acceleroto’s biggest and most expensive project to date.

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