Unpossible is a fast paced, sci-fi obstacle avoidance tube racing game from Acceleroto. Unlike other twitch games, Unpossible is designed to be fun for players of all skill levels. Simplicity, Futile and Ultra game types offer a broad range of challenges for the casual player all the way to hardcore gamers. Unpossible’s level design is always fair in its challenges – the player will always see exactly what they did wrong and be able to jump into the next game almost instantly.
Unpossible is played with a joystick, gamepad or keyboard controls. Whichever your preference, Unpossible is tuned to make you feel at one with the game.
Unpossible was accepted by Steam through Greenlight on May 14, 2014 after only 3 weeks in Greenlight. Unpossible will launch on Steam July 3, 2015. Unpossible will be available on Windows, OS X, and Linux. The Steam Store page for Unpossible is here: http://store.steampowered.com/app/300400/
Unpossible is priced at $9.99 (US). There are no in-app purchases in Unpossible. There are no sales planned for Unpossible at this time.
The Steam Community page for Unpossible is here: http://steamcommunity.com/app/300400
Here is a video trailer for Unpossible: https://www.youtube.com/watch?v=GzldJG3pI2g
The Unpossible icon, screenshots and concept art are shown below. The game description is listed at the bottom of this post. If you have any additional questions, please contact us at firstname.lastname@example.org or through Twitter at either @Acceleroto or @GrouchoDuke.
If you would like a copy for review purposes, please email us at email@example.com. We can only send Steam keys to verifiable Steam game reviewers. Please email from your review site’s email account to help us verify your identity.
You can download all of the images on this page in one zip file here (21MB).
Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. Fight to learn the obstacles…they already know how to fight you. Relentless. Thrilling. Unpossible!
Simplicity: Super approachable introduction to the Unpossible world. Hone your skills here. Last 60 seconds in Simplicity to unlock Futile and Daily Futile.
Futile: Where most people will spend their time. Faster than Simplicity, Futile will find your weaknesses and make you conquer them. Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra.
Ultra: It’s Ultra Unpossible. This is the pinnacle of Unpossible. The obstacles spin, the sequences you learned before will need to be unlearned. You will be challenged all the way to your soul. Ultra is hardcore. Masocore even. Only the strongest will make it through Ultra.
Daily gameplay levels:
Daily Simplicity, Daily Futile and Daily Ultra. If you like to practice the same level, these levels are for you. These levels are the same difficulty as their namesakes except the levels stay the same for a full day. There are also special achievements for the daily levels – beat them every day to find out!
Cruise: This is the zen level. You can’t die. Practice your turns if you’d like or just watch it like a live-action art piece. It’s chill.
The Unpossible hand-picked, award-winning development team:
Game design & programming: Bryan Duke, Acceleroto
CFO: Tanya Duke, Acceleroto
Art director: Michael Heald, Fully Illustrated
Artist: Mike Berg, We Heart Games
Composer/musician: Mark Cook
Sound effects: Matt Piersall, Gl33k
Please follow us on Twitter at http://twitter.com/acceleroto (@Acceleroto)
Acceleroto is an indie studio that opened its doors in 2008 with the launch of Air Hockey on the App Store. Air Hockey quickly became the #1 paid game on the iPhone. Since then, Air Hockey was the first paid app on webOS and one of the first games on the Windows Store to be built using Unity3d. Since 2008, Acceleroto has released over 20 SKUs spanning both games and utilities.
Unpossible® is a registered trademark of Acceleroto, Inc.